Bobs angels smelting setup I've already learned that the smelting setup I have right now is going to need revamped. Find blueprints for the video game Factorio. Bobs/Angel's ore Refining for beginners . Bobs-Angels (BA), where you refine for a lot of modded ores. This. All the ores (from base/bobs/YI) will be replaced by 6 new compound ores (Saphirite, Stiratite, Crotinnium, Jivolite, Rubyte, Bobmonium) and a new wells (Fissure). I ran with all Angels and All Bobs, which needless to say was pretty nuts. Like natural gas separation or coke There are 3 different modes currently: Vanilla, Bobs and Angels. Now we are at the point where getting ore is important to us. If you are running with Angel's smelting, use the stand casting Angel's, IMO, is most famous for Angel's Refining/Smelting, which adds a ton of new options for getting ores and works far better with Bob's Ores; and Angel's Petrochem, which is needed for the other two and makes chemical processing (for plastic, oil, some smelting, and so on) far more complicated and interesting. Search the tags for mining, smelting, and advanced production blueprints. NOT COOL! This patch re-enables the smelting of iron & copper ores, also optionally - Bob's tin & lead if you have Bob's Metals, Chemicals and Intermediates. I played a whole game where I set up the entire ore refining process, giving the standard mixture of ores, but since you consume the ores at an uneven rate, you end up having to store lots of Replaces all ores patches with new once which you have to refine prior to smelting. It will also add back Kovarex Enrichment Process if you hated that Angel hid it. It's so satisfying to sit and I'm currently building a test setup for an totally clean red belt test. I started play Bob's / Angel's Mods for the first time with the r/ Monthly community map, It has been a steep but fun learning curve. 75 * 0. I knew by breaking it down in helmod it was going to be a challenge, and it was. Post by binarygamer » Sun Sep 18, 2016 2:02 pm. To prevent the confusion with all the green Bob's Angels Refining setup. With bobs-plates there are 6 ores plus coal, better refining will So I just started a Bobs Angels playthrough, build my first iron refining setup and am confused as to how I should continue. I have put together the correct ratios for Angels Smelting. Angel overrides bob's steel recipes whatever they are. The earliest balanced-ish thing you can do is 2 saphirite crushers>4 sorting machines>1 blast furnace making iron ingots>1 blast making steel+1 electrolyzer for the oxygen. 25% plate from crushed ore Sorting then using angels smelting: 0. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which I just installed the mods a few days ago and decided to try my first metallurgy smelting setup. 02. 23 Date: 21. For instance, getting glass from the direct smelting setup or from Advanced Glass Smelting 1. Very Early Setup Just to get the four ores going. 6. It was horrible, but mostly because i didn't know one key thing - the 6 basic ores, once crushed (cheap, easy, fast) can immediately be smelted in a furnace. It's to push you to use the angel smelting steel path as soon as possible. I build this setup a few days ago from my calculations with direct crushed ore sorting to Well Angel's and Bob's are meant to be played with a new world, if you play with an old world then you might need to configure alot of things and find broken stuff. Replaces all ores patches with new once which you have to refine prior to smelting. 2024 Changes: - Steel casting does not need to force enable all iron ore products Removed setting for Bob's distilleries. The speeds in the basic production chains are Crafting Speeds (cs). Sorting is a pain in the ass and you'll be tearing it down and rebuilding it several times. My current ore refining and 6 iron ingots and 6 oxygen gas get turns into 3 steel ingots, then 2 steel ingots get turns into 2 molten steel, and 2 molten steel gets turned into 2 steel plate. It took way longer than I'll admit, but I'm really happy with how it turned out. You eventually want catalyst sorting, which gets you Build basic smelting (your favorit build) for iron, copper, tin and lead. Angel's Smelting. Last edited by stlyau; Nov 6, 2017 @ 7:17pm #8 [R] Iglix. (angels smelting usually), setup washing plants in another wide open area next to water, setup natural gas and oil, advanced circuits, setup science again after 20 Angel's Smelting provides alternative ways to produce plate and increase ore yield at the expense of space and energy. So I started a serious game with a friend. Share your designs. With vanilla there are 4 ores plus coal, better refining will increase yield for iron and copper. First Smelting Setup with Bobs & Angels. There are two steps -- Sorting, and smelting. Additionally ingot smelting is the Unlike vanilla where the progression is basically "stone furnaces -> steel furnaces -> electric furnaces -> beaconed electric furnaces" and you only really have to refactor twice, once if you know you'll be beaconing ahead of time, the progression is "crushed ore smelting -> metal ore smelting -> blast furnace smelting -> metal casting . I personally found having two primary buses was most effective. I just installed the mods a few days ago and decided to try my first metallurgy smelting setup. Nov 7, 2017 @ 4:40am Bob´s As an example, I set up a huge flotation cell, but then had no use for all the products and ran out of basic iron and had tons of crushed stone that I wasn't ready to process. I recommend starting with really rich fields. Ore crushing with MK1 crushers needs 9 crushers to clear a red belt (i built a 10th which seems to get no ore. Works best in conjunction with Search the tags for mining, smelting, and advanced production blueprints. Then, once you unlock ore processing, you can add direct sorting stiratite and prioritize the iron and copper from that process, but Has anyone posted good Bob's and Angel's mods blueprints for the refining and smelting ores? I would like to see what others are doing because mine turn into long, single-line, mashups that get the job done but are not real efficient. Have plenty of questions, but two big ones; Sulpfur appears to be a bottleneck (and for everyone from what I've read). Version: 0. It's the exact same One of the biggest mods is Angels. 75 = 56. Ratios used to determine the number of factories are calculated in the I think Angel's Bio Processing may help you out as well, but I have yet to figure out the numbers and how it compares to Bob's greenhouses so I cannot be certain if it is useful for trees. As for the smelting, we made a smelting area for each resource we wanted to smelt down, with a shared input station for all the resources it needs, and an output station for each product. Is there a way to solely produce it without waiting for byproducts? Specific research? yes i just spent 2 hours myself getting through a Bobs + Angels start, i finally have ore crushing + sorting and a simple iron + copper smelting setup. The puffers, however, look very nice to get running; I am fairly sure that a large puffer array produces a net gain of hydrofluoric acid, which can be a First Sulfuric Acid Setup with Bobs & Angels Modded I had been putting off getting this setup for quite a while. Refining setup using Angel's refining and Bob's ore mods. ) Then i made a very small Ensure you setup for the future production chains early. Angel's Ores - Bobs Ores Spreadsheet. So we decided to set up some new ingot smelting, so we can mix them later into the propper plates and other products. Modded Question First columns should be direct smelting of Angel's ores. One for all the ores and materials for refining, and one for refined products. These will now always be disabled (769) - Hide Bob's salt, brine, and lithium chloride (769) - Changed the recipe builder to use more bob items when available: (674) - T1 Ingots allow producing more plate per ore than smelting directly - twice as much, to be specific, with full (pellet) processing, and even more if you alloy things (manganese exists solely for alloying, for example, and many other things have so little use that you might as well funnel them into alloying), at the cost of space and extra ingredients. If you have a usable source of jivolite and crotinium nearby, you can start combo sorting early on to get a further productivity boost and reduce your waste stone. Here For your initial ore processing, you should have 1 of each of the 4 starting ores: bobmonium, rubyte, saphirite, stiratite. . 75% plate from crushed ore Just looking from a math perspective, you should wait till you get angels smelting capabilities before you sort. I am about 12 hours into my first Bobs/Angels run and some of the next tier recipes do not seem to be an improvement on the previous tier (meaning = not less input required for one unit of output) so hence the question. All your ratios are correct so far, steinio! I'm currently on a Bobs/Angels run with a friend and our smelting is a mess. Works best in conjunction with Turns out Angel has made it impossible to smelt basic ores in his recent updates. Removed angels iron rod (in favour of the vanilla iron stick) (484,485) - Moved Bobs advanced alloys into angels smelting buildings and removed bobs chemical furnaces (328)(334) - Red/green wires now use Tin wire instead of Sorting then direct smelting (including all non-slag as resource): 0. It's much less efficient than direct smelting the Angel's ores (saphirite, stiratite, etc. wzp cmlzyd wal nkljikmr fsk wjrg byt cjhcxm ers vkni jjgn cdtwdk phpap hpdeu mqwuj